Strand: Going Further
The Going Further stage of taking action requires that teachers and students act on the plans they have made. At this stage, the teachers provide opportunities for students to pursue the action they want to take and support the learners in the choices of appropriate mediums to take action. Students at this stage may raise and revisit questions, problems or complications to further the scope or direction of their action.
Sub-strand: Use of Technology
PHASE 1-Students will explore the basic skills necessary for using ICT (e.g. word processing, keyboarding skills, working with documents).
-Students will be exposed to, and explore: desktops, laptops, tablets, smart devices, and touch devices. |
PHASE 2-Students will begin to use basic ICT skills, and become exposed to new software and tools (e.g. productivity suites [iWorks or Office], Photo/Audio/Video Suites, Web 2.0).
-Students will more confidently use desktops, laptops, tablets, smart devices, and touch devices, and begin to understand how particular Apps and software have different purposes. |
PHASE 3-Students will independently demonstrate basic ICT skills and will be exposed to the use of more advanced software and tools (e.g. Photo/Audio/Video Suites, Web 2.0, QR Codes, eBook creator).
-Students will confidently use desktops, laptops, tablets, smart devices, and touch devices for a particular purpose and, with guidance, choose an appropriate App or software that matches the purpose. |
PHASE 4-Students will independently apply the use of ICT skills in order to use a wide variety of technology in an effective manner (e.g. Commands, Productivity Suites, Photo/Audio/Video Suites, Web 2.0, Keyboarding, QR Codes).
-Students will be able to independently choose from a variety of devices, as well as from online tools, apps, and software that matches the need for their action (e.g. create, communicate, collaborate). |
Sub-strand: Software
PHASE 1-Students will be exposed to new software and explore how to use it through play.
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PHASE 2-Students will begin to develop technological skills using how-to videos, through play and exploration, and by researching.
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PHASE 3-With guidance, students will choose appropriate resources to develop technological skills, using how-to videos, through play and exploration, and by researching.
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PHASE 4-Through self-inquiry, students will be confident in developing the skills necessary to be successful with new programs, software, and Apps (e.g. QR Codes, Infographics, ComicLife).
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Sub-strand: Hardware
PHASE 1-Students will explore how to use digital cameras to take pictures.
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PHASE 2-Students will begin to use basic tools, such as digital cameras, flip cameras, and tripods to enhance the creation of their product.
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PHASE 3-With guidance, students will use a variety of tools (e.g. digital cameras, flipcameras, video cameras, tripods, green screens) to enhance the creation of their product.
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PHASE 4-Students will independently choose and use a variety of tools (e.g. digital cameras, flipcameras, video cameras, tripods, green screens, lighting, sound equipment) to enhance the creation of their product.
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Sub-strand: Reflection Skills
PHASE 1-Students will be introduced to the concept of “reflection”, and teachers will model how to reflect using graphics, and short written statements.
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PHASE 2-Students will begin to write or draw reflections.
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PHASE 3-With guidance, students will be able to write reflections, learn how to use different types of reflections, and will gain an understanding of how these can be used to inform future decisions.
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PHASE 4-Students will independently choose an appropriate reflection (e.g. daily and weekly reflection sheets, five-finger reflection) to inform future decisions in the development of their action.
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